4/6/2024 0 Comments Donut blender tutorial![]() At 30 FPS, this will result in an 8.3-second animation.Īlong the timeline, we can insert “Keyframes”, which - among other things - mark the location an object should be at when a given frame is reached: ![]() The start and end frames on the timeline window at the bottom show the total number of frames in the animation (you can adjust this as needed). 29.97 or 30 FPS for television and films (and a lot of phones and cameras)īlender Guru used 60 FPS for his animation because he likes the “hyper-real” feel of it, but it’s very taxing to render 60 FPS, so he recommends 30 FPS, as a reasonable alternative:.24 FPS is standard for big-budget movies.To show the playback view, I switched to “Layout” from Blender’s top menu bar, dragged the bottom window up to enlarge it, and chose “Timeline” as shown here:īefore we start editing, we should choose a framerate (measured in FPS - frames per second) as well. When animating, we will need the ability to see and manipulate the timeline for the animation. In general “high” focal length “flattens” things by compressing the depth of the scene, while you can get a more exaggerated “fisheye” look (emphasize the depth) by setting a “low” focal length. We will also adjust the focal length of the camera to 40mm to give the donut an enhanced sense of “depth” as it rotates: ![]() Next, we adjust the camera settings to change the aspect ratio and resolution. Orient the donut at an angle to the camera, like so:
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