4/7/2024 0 Comments Super mario 64 cover art modelWithout the hair, there are around 752 triangles. According to 3DS Max, there are 838 faces, hair included. This is the most familiar old Mario model. The first two images, renders of Mario, removes that problem, but I like to show the wireframe for illustrative purposes. The image of Mario with both textures and mesh makeup (the one facing diagonally) is rendered with flat lighting since, for some reason, removing the tiling, which is necessary for the eyes and hat insignia to display correctly, changes the lighting of the polygons that have disabled tiling. I may or may not run out of steam half-way through so please bear with me. It would be nice if I were to look at other characters too, but right now, I'm focused on Mario, and this is really a spur-of-the-moment thing. Just make sure you provide the source correctly. If you have the urge to upload the renders to the wiki, feel free to do so. You can comment if you want, but I hope this thread is interesting and I hope I don't bore anyone too much with modeling jargon. Most of the models will probably come from models resource and the modeling program used is Maya 2014 or 3DS Max 2010. I'll also provide pictures of models myself. I probably won't include every single model, but mainly the ones I like and/or think are important. I'm going to show my own thoughts and opinions and they'll probably mirror the video at points but I'd rather this be standalone. Also, the models in the video aren't consistently triangulated, so we see quads and even n-gons (faces with more than four vertices) on those models. Guides for creating custom content in Super Mario 64.Hey, I thought I should just make a thread as a response to a good video analysis of Mario's models throughout history, though I think the video misses out on some key points including textures and also misses out on some models. If you want to see an example on how these audio findings are being used check out the Render96 Audio Spreadsheet 1Ī Poke in the Ear with a Sharp Stick (SDII) Synclavier Percussion Disc 2: World and Orchestral If you want to see an example of how we use these texture findings, check out the Render96 HD Texture Pack.Īudio CD List (Matches not listed currently, only CD's used) Company Photodisc Volume 8 Backgrounds & Objects (SM64) ImageCELs CD-ROM (SM64) (Needs to be found) VisualDisk M-9: Tiles (SM64) (Needs to be found) VisualDisk M-8: Walls (SM64) (Needs to be found) VisualDisk M-6: Sand (SM64) (Needs to be found) VisualDisk M-1: Stones (SM64) (Needs to be found) Sozaijiten Volume 9: Paints / Pastel (SM64) Sozaijiten Volume 8: Walls & Soils (SM64) Sozaijiten Volume 6: Four Seasons・Nature (SM64) Sozaijiten Volume 2: Paper, Cloth & Wood (SM64) Sozaijiten Volume 1: Textures & Stones (SM64) These findings are unrelated to the gigaleaks and began on a mere Google search of "Texture CD 1994" translated to Japanese and a lot of luck.Īlias/3 (SM64) (Source textures for the renders!) Super Mario 64 began development in September, 1994, while all of the CD's found to have matches date back to around that same time with most originating from Japan, so there's potential in anything close to that time period or region. Any releases in the Sozaijiten series after Volume 9 is unlikely to contain matches for Super Mario 64, but are likely to be used in other games made afterwards. If you wish to find new discoveries yourself, the CD's listed here may still have matches we didn't notice. Our findings are still incomplete and a ongoing process.
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